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Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
Procedural Generation in Game Design by Tanya Short 9781498799195 NEW
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Procedural Generation in Game Design by Tanya Short 9781498799195 NEW

Procedural Generation in Game DesignAuthor(s): Tanya Short, Tarn Adams

Format: Paperback

Publisher: Taylor & Francis Inc, United States

Imprint: Productivity Press

ISBN-13: 9781498799195, 978-1498799195

Synopsis

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generan

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Procedural Generation in Game Design by Tanya Short 9781498799195 NEW

Procedural Generation in Game DesignAuthor(s): Tanya Short, Tarn Adams

Format: Paperback

Publisher: Taylor & Francis Inc, United States

Imprint: Productivity Press

ISBN-13: 9781498799195, 978-1498799195

Synopsis

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generan

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Procedural Generation in Game DesignAuthor(s): Tanya Short, Tarn Adams

Format: Paperback

Publisher: Taylor & Francis Inc, United States

Imprint: Productivity Press

ISBN-13: 9781498799195, 978-1498799195

Synopsis

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Shorts and Tarn Adams Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generan

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trade paperback

Language

english

type

textbook

Brand

CRC Press

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